
- #Pokemon unite switch zeraora Patch#
- #Pokemon unite switch zeraora full#
- #Pokemon unite switch zeraora license#
- #Pokemon unite switch zeraora free#
Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 Emblems of any color. It also works well with Buddy Barrier since the healing depends on your max HP. Alternatively, if you want more survivability, equip a Potion instead, which enables you to quickly heal as you go around slashing opponents. X Attack further amplifies your damage output, allowing you to take out targets faster. Lastly, a Buddy Barrier provides a big HP boost, and a survivability tool when using Plasma Gale.
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Focus Band gives extra sturdiness while you maneuver around the target to set up a full Wild Charge. Moreover, successfully hitting the target at least once with a Spark attack or a Boosted Attack will increase the number of Wild Charge' hits, so make sure to aim properly to get the most amount of damage!Īttack Weight maximizes the damage you can deal with your combos, especially when fully stacked. Remember, Spark can be activated at least three times. Your core gameplay is about targeting easy matchups or isolated enemies using Spark to initiate, then following it up with a Wild Charge to defeat them quickly - or, at least, chip off a large portion of their HP. This is a single-target-focused build that offers a blend of offense and defense to pick off single targets. Single Target Burst Build Single Target Burst Build Equip Emblems that improve Attack since the build is about enhancing Discharge's damage using multiple sources. Since the HP recovery scales with your Pokemon's max HP, the additional HP you get from Weakness Policy works well with the Battle Item. Potion allows you to stay in the fight for much longer. For protection, Focus Band gives Zeraora extra survivability when its HP gets dangerously low. Muscle Band, on the other hand, is your default damaging item which helps adds more damage to your Standard Attacks. Weakness Policy provides decent HP and damage and works well with Volt Absorb since you can squeeze out more damage as you take hits. It is also great for securing grouped Wild Pokemon camps. This build is centered on dashing in and out of fights using Volt Switch and dealing AoE burst damage with Discharge. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. (-2s)įixed a bug where the effect of Volt Absorb was activated after being KO'd. Discharge +: Level learned changed from Level 14 to Level 13. Level learned changed from Level 8 to Level 7. (-16.9%), Shield effect decreasedĭamage increased from 3024 to 3232. Total damage increased from 972 to 1006 (+3.4%)ĭamage to opposing Pokemon decreased from 3608 to 3024. Number of hits reduced, first hit damage increased. Volt Switch +: Level learned changed from Level 12 to Level 11. Level learned changed from Level 6 to Level 5. Spark +: Level learned changed from Level 12 to Level 11.ĭamage increased from 1500 to 1883 (+26%). Time in between cast lengthened! Spark Auto attacks now count towards Wild Charge bonus hits.įixed an issue where standard attack charges would sometimes not trigger after using this move. (+1s)ĭamage dealt to opposing Pokemon decreased 1545 → 1230 (-23%) Damage reduced by 5%.Cooldown increased from 9s to 10s. Wild Charge +: Level learned changed from Level 14 to Level 13. Upgraded Version (+): Fixed a bug that causes more damage that expected when hitting multiple Pokemon.įixed a bug where the increase in the number of attacks due to sparks has been disabled. Damage reduction while in Wild Charge effect increased.ĭamage dealt to opposing Pokemon increased from 3068 to 3396 (+11%). Camera action adjusted.Ĭooldown reduced from 12 to 8.

(-20.5%)ĭamage dealt to opposing Pokemon decreased from 2819 to 2485 (-12%).įixed a bug where KO-ing Pokemon will interrupt the move. (+1s)ĭamage to opposing Pokemon decreased from 2485 to 1975. Level learned changed from Level 14 to Level 13.Level learned changed from Level 8 to Level 7.Level learned changed from Level 12 to Level 11.

#Pokemon unite switch zeraora Patch#
Version 1.11.1.2 Patch Notes Zeraora Move Changes (July 18) Zeraora Mission Zeraora Latest Nerfs & Buffs (7/18)
#Pokemon unite switch zeraora license#
If you already have a Zeraora License from playing before the Mobile Release, you will instead be compensated with 8000 Aeos Coins! This is a sweet deal so try finishing this event whether you have Zeraora or not!
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This mission will require you to play and win 32 UNITE battles to get a free Zeraora License!

With the release of the mobile version, there is a new mission that will allow you to unlock Zeraora.
